Wow, not bad. It could still use something, tho
It's loading... Woohoo... It's loading. This is a strange habit I have sometimes - I'll start writing the review before the movie/game has finished loading. Heck, it gives me something to do. No worries - I won't actually start reviewing it until I've seen it, but -- Oh, it's done loading. I'mmah play it now.
Hey, not bad! I played all the way through. I'd say a couple of things.
Firstly, the game lags a bit, and I've got a reasonably fast machine here - I had to drop the quality to low to get it to not lag when there were more than one laser on the screen.
Secondly - Nice animation and graphics! I like them. Good work.
Thirdly - It's bloody annoying when you fall off the edge. I couldn't figure out what to do from there. I think that should outright kill you, or there should be a way out when you've fallen down. Maybe there is, and I just didn't see it.
Fourthly - In general, the game is a bit boring. Dodging the lasers is all well and good, but it's pretty limited. There maybe should be more stuff to jump over (land mines, perhaps? Running robot bugs?), a duck option, to duck flying projectiles or something, etcetera. I kind of like the fact that you don't go out to blow stuff away, but at the same time, it would add more interest if you did have to shoot something... Anyway, its too easy. I got through the game pretty easily on my first try, once I figured out how to play it.
Ooh, that's something that would be handy - so
Fifthly - a button you can press that would pop up a reference card for how to play - stuff like "press down at an exit to exit" and "press shift to freeze time". Yeah.
Sixthly - It would be nice if you had some sort of visual cue that you were being damaged, other than the meter counting down - like your body glows green, or something.
This is far from sucking. I could see this being a great game with some more work. Good job, please keep working on it!.