The pacing was good, the animation wasn't bad... The only weird part was when it says "A lego kit!" And there are waffles. I guess this is a joke about the "leggo my eggo" ad campaign? I dunno, just weird. It was pretty good tho.
Honestly the only reason I wrote a review is to tell you that when "thelordofcheese" said "Great concept that falls a bit short." he wasn't talking about the length of the animation, something that falls a bit short is something that is not good enough. It's a figure of speech.
thanks for the review. and to clarify, the title of his review says "not long enough" which is one of the stupidest and most ignorant "criticisms" that the NG viewer community offers nowadays.
It desperately needs sound effects. Also, some color or something would be nice. The whole thing reminds me of the flash game, linerider. Obviously theres no real story here, it's just a random ball navigating a random landscape. Eh. Like I say, it's ok.
Looks really good so far.
But it just stops. If this a "preview" of something you are working on - you should mention that in your description. Since you didn't mention that, then I am going to assume that's the whole thing... and if that's the case, then it's just too short. There's no point to it. WHAT HAPPENS NOW. Anyway everything looked good, it's just there's no resolution and no setup. Why is there a big crystal there? What the heck are they doing? What's about to happen? Etcetera.
Looks great tho.
meh, another maze game?
The game itself isn't bad, but there are so many of these maze games out there. The presentation is okay, one suggestion I have if you have to make another unoriginal maze game, replace the default cursor with something else. I might have rated slightly higher if you had done a better description - "Really good arcade game." No it's not. It's not an arcade game (you won't ever see this in an arcade) and although as these games go it's not bad, it's too unoriginal and not unique enough to be a "really good" one. And even if it WAS really good, and an arcade game, that's still not enough description.
So to recap:
Negative: It's unoriginal, and your description is not good.
Positive: Good use of music and sound effects, and although unoriginal, the game plays well and seems to be well scripted.
It's not bad - remeniscent of the famous maze game that was actually a scary prank. My comments are as the other reviewers have already mentioned, it's easy to cheat... and it is too annoying when you accidentally drag your mouse off to one of the walls and you have to go all the way back to the start. I saw that you put in a checkpoint, but only after getting through some of the levels by cheating with the tab key, because frankly the popping back to the training room every time was too annoying for me to want to play much longer. If a game isn't fun, it's not worth playing.
The checkpoints are one solution to this, but also I would have the walls around your STARTING point be "safe" so that they do not send you back to the previous checkpoint, and also I would have it so that there is a checkpoint after the "training" level.
Other than that, it's not bad, although even then I don't feel it's a very original concept, but you have to start somewhere.
It's too easy, and the controls are weird.
When I say the controls are weird, what I mean by that is it's weird to switch from mouse to keybaord like that without there being any visual reason for it.
Also, far too easy. I had no problem solving every one of the levels. Here's what I would suggest, if you can do this:
your arrow keys control character A, Your mouse controls character B, which can fly and move the grey blocks around. The gray blocks can't go completely through other blocks, but they can be attached to any other block from any side. This means you can't just drag the blocks from anywhere, as there might be obstacles in the way. Perhaps some of the blocks cannot be lifted by B, but only pushed or pulled (because they are too heavy) out of the way so that B can get to the moveable blocks.
In order for character B to be convincing, I'd have the mouse cursor be a crosshair that B follows, at whatever speed B is capable of moving. If you click on a gray block, B then picks up the block, and continues to follow you around. Clicking again tells B where to put the block.
Anyway, I see promise in your idea, but what you've done here is very simple and rudimentary - as you say, it's a test - so I hope you don't mind my long-winded suggestion inspired by your little game.
Yeah, it's not great, but it's really useful
For what it is, I'm going to rate it highly. If someone needs some background music of someone playing viola in the other room, or maybe someone specifically wants some not very good sounding music, this is perfect. So I'm rating it highly, as kind of terrbile music.
But don't let that stop you from practicing, you'll get there.
IT's creepy and strange.
But I like it. Excellent job.
I couldn't place the music
I couldn't place the music at first, I just kept thinking "Where have I heard this before? It's so epic!" Then I bothered to read the description, and felt like an idiot. But to my credit (and really more to your credit) it no longer sounds like music from a video game, it sounds much more epic and awesome. Great job.
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